VirtualC64 V3.2

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New in Version 3.2

  • Added support for Kingsoft, StarDos, and Atomic Power cartridges.
  • Revised the Rom dialog. It can be opened manually in the hardware settings now.
  • Improved the CRT monitor emulation and redesigned the emulator settings window to make video options easier to control.
  • Fixed a bug in the VICII implementation that caused too many rasterline IRQs to be triggered under some circumstances.
  • Fixed a bug in the VICII implementation that caused too many sprite-sprite and sprite-background IRQs to be triggered.
  • Improved the emulation accuracy of the sprite shift register emulation.
  • Fixed several user interface issues in the sprite debug panel.
  • In positional key mapping mode, the left and right shift key are now treated as two different keys.
  • Starting with this version, VirtualC64 offers limited scripting support via Apple's Open Scripting Architecture. It can be controlled remotely via Applescript or JXA (JavaScript for Automation).

VirtualC64 V3.1

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New in Version 3.1.1

  • Screenshots can be taken again (was broken in 3.1).
  • Scanline emulation has been slightly improved.

New in Version 3.1

  • A modified version of the crt-pi shader (CRT for Raspberry Pi) is utilized for CRT monitor emulation. The shader parameters can be adjusted in the newly designed emulator preferences window in real-time.
  • Added support for cartridges of type KCS and EasyFlash.
  • Fixed VICE test fldscroll.prg which was broken since V3.0.
  • Fixed a bug that caused the emulator to read wrong memory results from unmapped Ram in Ultimax mode.

VirtualC64 V3.0

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New in Version 3.0.1

  • VICII bank switching is more accurate.
  • Passing VICE tests spritescan.prg, ss-hires-mc-exp.prg, and ss-mc-hires-exp.prg
  • Milestone reached: VirtualC64 passes the Krestage 3 VICII check.

New in Version 3.0

  • Version 3 is fully compatible with macOS 10.14 Mojave. It also features a new GUI design, improved hardware support and a revised color palette.